Keefektifan Permainan Tradisional Engklek terhadap Keaktifan Belajar PPKn Siswa Kelas III SD Negeri 1 Karangmulyo Kendal

  • Alvy Khoirun Nissa Universitas PGRI Semarang
  • Ferina Agustini Universitas PGRI Semarang
  • Kiswoyo Kiswoyo Universitas PGRI Semarang
Kata kunci: students liveliness studying PPKn, traditional game “engklek”

Abstrak

The aim of this research is to find out the effectiveness of traditional games engklek in the liveliness studying of PPKn third grade students of SD N 1 Karangmulyo Kendal. The type of this research is experimental research in the form of Pre-Experimental Design, because there is no control variable, and the sample is not randomly selected. Pre-Experimental Design that used is One Group Pretest-Post Test Design. The study population was third grade students of SD N 1 Karangmulyo Kendal which will be used as the experimental class. The samples taken in this study were all third grade students of SD N 1 Karangmulyo Kendal consisting of 10 males and 10 females to be sampled using Saturated Sampling techniques. The data of this research were obtained through interviews, observations with the pretest post test, and documentation. Based on the results of the analysis the data tested was obtained = 11,723. Then consulted with a table with db = (+) - 2 = (20 + 20) - 2 = 38 and a significance level of 5% is known = 2.021 so> that is 11.723> 2.021. Thus H0 is rejected and Ha is accepted. This means that there are differences in the average score of the pretest and post test. From the calculation results is known that the average post test score is higher than the average pretest score of 35.55> 23.1. Then it can be interpreted that traditional game engklek is effective to students liveliness studying.

Downloads

Download data is not yet available.

Referensi

Arista, Lilik Ovi. (2018). Efektivitas Model Pembelajaran Numbered-Head Together berbantu Media Permainan Tradisional Engklek terhadap Hasil Belajar Matematika Kelas III SDN Bendungan Semarang. Jurnal Guru Kita (JGK). Vol 2 No. 3 Hal 47-56.
Kurniati, Euis. (2017). Permainan Tradisional Dan Perannya dalam Mengembangkan Keterampilan Sosial Anak. Jakarta: Kencana.
Linggar, Siti. (2010). Ayo Lestarikan Permainan Tradisional. Jakarta: Karya Mandiri Nusantara.
Nurgiyantoro, Burhan. (2001). Penilaian dalam Pengajaran Bahasa dan Sastra. Yogyakarta: PT BPFE.
Undang-Undang Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional.
Siregar, Eveline dan Nara, Hartini. (2014). Teori Belajar dan Pembelajaran. Bogor: Ghalia Indonesia.
Sugiyono. (2017). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Mujib, Fathul, and Didik Supriyanto. PROCEEDING: The 3rd Annual International Conference on Islamic Education 3, no. 2 (March 5, 2018): 76-95.
Tedjasaputra, Mayke. S. (2007). Bermain, Mainan, dan Permainan. Jakarta: PT Grasindo.
Vitasari, Rizka. (2013). Peningkatan Keaktifan dan Hasil Belajar Matematika melalui Model Problem Based Learning Siswa Kelas V SD Negeri 5 Kutosari. Kalam Cendekia PGSD Kebumen. Vol 4 No. 3 Hal 1-8.
Diterbitkan
2019-03-14
Bentuk Sitasi
Nissa, Alvy, Ferina Agustini, and Kiswoyo Kiswoyo. MODELING: Jurnal Program Studi PGMI 6, no. 1 (March 14, 2019): 45-55. Accessed May 19, 2019. http://jurnal.stitnualhikmah.ac.id/index.php/modeling/article/view/350.
Section
Articles